More info GenreĬastle of Illusion is a complete re-imagining of the 1990 Mega Drive/Genesis side-scrolling adventure featuring new gameplay mechanics. This review was conducted using the Xbox 360 version of the game. Castle of Illusion Starring Mickey Mouse (Sega Genesis, 1990) 1 of 2 Only 1 left 1 watcher Castle of Illusion Starring Mickey Mouse (Sega Genesis, 1990) 2 2 of 2 See More. FOR SALE This is the case and game cartridge, no manual. The controls do need some work, but while Castle of Illusion is high on mechanic problems, it's even higher on whimsy. CASTLE OF ILLUSION Starring Mickey Mouse (Sega Genesis, 1990) - 89.99. Even if you hold no affinity for the original title, this version will likely make you nostalgic for something.Ĭastle of Illusion is a solid remake all-around, offering a unique vision of the core design that will give fans something fresh to delve into while modernizing the experience for newcomers. He has the ability to make music that's simultaneously playful and grandiose, and his work here is magnificent. Even better, Sega employed Grant Kirkhope, who wrote the music for games like Banjo-Kazooie and Donkey Kong 64, to remaster Castle of Illusion's soundtrack. The completely redesigned hub world, which has Mickey exploring a witch's castle and using amassed collectibles to unlock doors, feels like something out of a Nintendo 64 game. The game also succeeds in feeling like a faithful homage not just to the Genesis original, but to old-school platformers as a whole. On the other hand, it certainly never runs out of steam along the way. On one hand, Castle of Illusion won't last you very long. That the game can be completed in less than three hours is both a curse and a blessing. The game also leaps from one eye-catching set piece to the next-outrunning a giant apple here, swimming through an ocean of tea there-so quickly that it's never dull. But the game finds its rhythm in a big way during the game's last few levels, when you must outmaneuver enormous books and mace-wielding suits of armor. "Castle of Illusion won't last you very long."įor a while, Castle of Illusion's primary source of challenge is wrestling with the controls. "Best Sega Genesis/Mega Drive games of all time". ^ "Main Review: Mickey & Donald (World of Illusion)".^ Mega review, Future Publishing, issue #3, page 48, December 1992.^ SEGA, World of Illusion instruction manual, pp.^ - On the back of the first image "Only for use with PAL and French SECAM ". In 2017, Gamesradar ranked the game 22nd on their: "Best Sega Genesis/Mega Drive games of all time". Bad Influence! scored it a full 10 out of 10 stars. Mega gave the game an 82% score, saying it was "very easy to complete, and dull in one-player, but fantastic for a couple of youngsters". MegaTech gave the game 90% and a Hyper Game Award, saying that it had "the best graphics of any Disney game yet", but said that it was very easy to finish. Some of the influences are directly literal, such as the appearance of the playing-card soldiers from Disney's 1951 film adaptation of Alice in Wonderland, in the castle-garden section of the 'Magic Box' stage. The game's music, artwork and animation shows influences from Disney animated films, including Snow White and the Seven Dwarfs, Pinocchio, Fantasia, Sleeping Beauty, The Sword in the Stone, and The Little Mermaid. There also exist, within these five stages, three sets of sub-stages (some of which are optional) which are accessible only while playing either as Mickey or as Donald in one-player mode, or in two-player mode. World of Illusion comprises five principal stages named the 'Enchanted Forest', 'Among the Clouds', 'Underwater Adventure', 'The Library', and 'The Magic Box'. When playing in two-player mode, the players can stand on each other's shoulders and use ropes to help each other out, and Mickey can pull Donald through gaps his (evidently very stiff) tail feathers prevent him from fitting through. For example, Mickey can squeeze through certain gaps, while Donald must find a different route, leading him to entirely different realms. The gameplay changes significantly depending on the characters chosen. flying on a magic carpet or going underwater in an air bubble. After defeating the boss of each level, a new magic spell is learned, allowing the pair to traverse the next level i.e. Enemies defeated in this way turn into doves, cards, or other harmless objects depending on the enemy. Mickey and Donald can run, jump, or attack by flourishing their capes. Players can either play solo as either Mickey Mouse or Donald Duck, or co-operatively with two players controlling Mickey and Donald while sharing from the same pool of tries. The cards represent the characters' health, and are turned face-down when they take damage.
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